Diablo 2 runewords
All 99 runewords in Diablo 2, with their runes, sockets, bases and stats, lowest level first.
Helms
- +50% Enhanced Defense
- +10 Defense
- +30 Defense vs. Missile
- Level 13 Cloak of Shadows (9/9 Charges)
- +2 to Mana After Each Kill
- +5 to Strength
- -33% Extra Gold from Monsters
- -3 to Light Radius
Swords, Axes, Maces
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- +50% Chance of Open Wounds
- +25% Increased Attack Speed
- +2 to Mana After Each Kill
- +1 to Light Radius
Melee weapons
- +33% Enhanced Damage
- +9 to Maximum Damage
- +100% Chance of Open Wounds
- -25% Target Defense
- -100 to Monster Defense Per Hit
- Prevent Monster Heal
- +50 to Attack Rating
- Drain Life -5
- +1 to Light Radius
Body armor
- Magic Damage Reduced by 3
- +6 to Dexterity
- +15 Maximum Stamina
- Poison Resist +30%
- Regenerate Mana 15%
- +25% Faster Run/Walk
- +25% Faster Cast Rate
- +25% Faster Hit Recovery
Staves
- Adds 5-30 Fire Damage
- +3 to Fire Skills
- +3 to Fire Bolt (Sorceress Only)
- +3 to Inferno (Sorceress Only)
- +3 to Warmth (Sorceress Only)
- +2 to Mana After Each Kill
- +2 Defense per character level
- Cold Resist +33%
Shields
- +50% Enhanced Defense
- Cold Resist +43%
- Fire Resist +48%
- Lightning Resist +48%
- Poison Resist +48%
- 10% Damage Taken Goes to Mana
Scepters
- +60% Enhanced Damage
- -25% Target Defense
- Adds 5-30 Fire Damage
- Adds 21-110 Lightning Damage
- Adds 75-75 Poison Damage
- +10 to Maximum Damage
- Lightning Resist +60%
- +5% to Maximum Lightning Resist
- +3 to Holy Shock (Paladin Only)
- Level 7 Chain Lightning (60/60 Charges)
Missile weapons
- +33% Enhanced Damage
- +66 to Attack Rating
- Adds 1-50 Lightning Damage
- -25% Target Defense
- +25 Defense
- +25% Faster Run/Walk
- +25% Increased Attack Speed
- 7% Chance to Cast Level 1 Twister when Struck
Claws
- +30% Faster Block Rate
- +40-80% Enhanced Damage
- +10% Bonus to Attack Rating
- Adds 12-32 Fire Damage
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- Adds 75-75 Poison Damage
- +6 to Strength
- +6 to Dexterity
- All Resistances +15
Missile weapons
- Level 15 Thorns Aura When Equipped
- +35% Increased Attack Speed
- +320-380% Damage to Demons
- +280% Damage to Undead
- Adds 75-75 Poison Damage
- 7% Life Stolen Per Hit
- Prevent Monster Heal
- +5-10 to All Attributes
- +2 to Mana After Each Kill
- Reduces All Vendor Prices 15%
Swords, Scepters
- +100% Enhanced Damage
- +100% Damage to Demons
- +50% Damage to Undead
- Adds 5-30 Fire Damage
- Adds 3-14 Cold Damage
- +150 to Attack Rating
- +100 to Attack Rating against Demons
- +100 to Attack Rating against Undead
- 7% Life Stolen Per Hit
Body armor
- 3% Chance to Cast Level 1 Howl when Struck
- 10% Chance to Cast Level 1 Taunt on Striking
- +2 to Barbarian Skill Levels
- +30 Defense vs. Missile
- Replenish Life +10
- Attacker Takes Damage of 14
- Requirements -15%
Swords
- +2 to All Skill Levels
- +25-35% Faster Cast Rate
- +55% Faster Hit Recovery
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- Adds 75-75 Poison Damage
- 7% Life Stolen Per Hit
- +250 Defense vs. Missile
- +22 to Vitality
- +89-112 to Mana
- +3-8 Magic Absorb
Shields
- +2 to All Skill Levels
- +25-35% Faster Cast Rate
- +55% Faster Hit Recovery
- +22-113% Enhanced Defense
- +250 Defense vs. Missile
- +22 to Vitality
- +89-112 to Mana
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- +3-8 Magic Absorb
- Attacker Takes Damage of 14
Melee weapons
- +35% Enhanced Damage
- +25% Chance of Crushing Blow
- 7% Life Stolen Per Hit
- +2 to Mana After Each Kill
- +20 to Strength
- +10 to Vitality
Melee weapons
- +160% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- +25% Deadly Strike
- +250 to Attack Rating
- +1 to All Skill Levels
- 7% Life Stolen Per Hit
- Replenish Life +10
- +10 to Strength
- +1 to Light Radius
- +2 to Mana After Each Kill
Polearms, Staves, Missile weapons
- Level 12-17 Meditation Aura When Equipped
- +35% Faster Cast Rate
- +200-260% Enhanced Damage
- +9 to Minimum Damage
- +180-250% Bonus to Attack Rating
- Adds 5-30 Fire Damage
- Adds 75-75 Poison Damage
- +1-6 to Critical Strike
- +5 to All Attributes
- +2 to Mana After Each Kill
- 23% Better Chance of Getting Magic Items
Helms
- +1 to All Skill Levels
- +10 to Energy
- +2 to Mana After Each Kill
- Lightning Resist +30%
- Damage Reduced by 7
- +2 to Light Radius
Helms
- +75% Enhanced Defense
- +30 Defense vs. Missile
- +10 to Energy
- +10 to Vitality
- 15% Damage Taken Goes to Mana
- Magic Damage Reduced by 3
- +33 to Mana
- Damage Reduced by 7
- +5 to Light Radius
Body armor
- 10% Chance to Cast Level 15 Miasma Chain on Striking
- 2% Chance to Cast Level 10 Psychic Ward when Struck
- +2 to Warlock Skills
- +40-60% Enhanced Damage
- Requirements -15%
- +20% Faster Hit Recovery
- Fire Resist +30%
Body armor
- 4% Chance to Cast Level 5 Slow Missiles when Struck
- 2% Chance to Cast Level 15 Valkyrie on Striking
- +2 to Amazon Skill Levels
- +20% Faster Hit Recovery
- +2 to Critical Strike
- Cold Resist +30%
- Attacker Takes Damage of 14
Shields
- 20% Increased Chance of Blocking
- +40% Faster Block Rate
- All Resistances +25
- Regenerate Mana 15%
- Cannot Be Frozen
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
Clubs, Hammers, Maces
- +120% Enhanced Damage
- +40% Chance of Crushing Blow
- +200 to Attack Rating
- Adds 3-14 Cold Damage
- +10 to Vitality
- +15% Increased Attack Speed
- Magic Damage Reduced by 2
- Level 4 Corpse Explosion (12/12 Charges)
- Knockback
Helms
- +20% Faster Hit Recovery
- 4-6% Life Stolen Per Hit
- +75-100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Replenish Life +30
- Damage Reduced by 7
- Damage Reduced by 10-15%
Helms
- Level 1 Cleansing Aura When Equipped
- +20% Faster Hit Recovery
- +75-100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Poison Resist +40-60%
- Poison Length Reduced by 50%
Helms
- +20% Faster Hit Recovery
- +75-100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Lightning Resist +40-60%
- 10-15% Lightning Absorb
Helms
- +20% Faster Hit Recovery
- +75-100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Cold Resist +40-60%
- 10-15% Cold Absorb
- Cannot Be Frozen
Helms
- +20% Faster Hit Recovery
- +75-100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Fire Resist +40-60%
- 10-15% Fire Absorb
Wands
- Hit Causes Monster to Flee 25%
- +10 to Vitality
- +3 to Poison and Bone Skills (Necromancer Only)
- +3 to Bone Armor (Necromancer Only)
- +2 to Bone Spear (Necromancer Only)
- +4 to Skeleton Mastery (Necromancer Only)
- Magic Damage Reduced by 4
- +20% Faster Cast Rate
- +13 to Mana
Staves
- +3 to Sorceress Skill Levels
- +33% Faster Cast Rate
- Increase Maximum Mana 20%
- +3 to Energy Shield (Sorceress Only)
- +2 to Static Field (Sorceress Only)
- +10 to Energy
- +10 to Vitality
- +9 to Minimum Damage
- -25% Target Defense
- Magic Damage Reduced by 7
- +50% Enhanced Defense
Body armor
- +75% Enhanced Defense
- +280 Defense vs. Missile
- All Resistances +50
- +20% Faster Hit Recovery
- Level 6 Weaken (18/18 Charges)
- +10 to Energy
- -1 to Light Radius
Shields
- +1 to All Skill Levels
- +10% Faster Cast Rate
- +20% Faster Block Rate
- +60-100% Enhanced Defense
- +10 to Energy
- Regenerate Mana 15%
- 50% Extra Gold from Monsters
- 20% Better Chance of Getting Magic Items
- +3 to Light Radius
Missile weapons
- Level 10 Vigor Aura When Equipped
- +200-275% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- Adds 55-160 Lightning Damage
- Adds 55-160 Fire Damage
- Adds 55-160 Cold Damage
- +2-6 to Valkyrie
- +10 to Dexterity
- Regenerate Mana 20%
- +2 to Mana After Each Kill
- +2 to Light Radius
- Level 20 Revive (25/25 Charges)
Body armor
- +65% Faster Run/Walk
- +40% Increased Attack Speed
- +20% Faster Hit Recovery
- +6 to Evade
- +10 to Dexterity
- 50% Slower Stamina Drain
- All Resistances +10
Weapons
- 5% Chance to Cast Level 1 Burst of Speed on Striking
- Level 1 Fanaticism Aura When Equipped
- +30% Increased Attack Speed
- +180-200% Enhanced Damage
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- +10 to Dexterity
Missile weapons
- +50% Enhanced Damage
- +300% Damage to Undead
- +3 to Bow and Crossbow Skills (Amazon Only)
- +3 to Critical Strike (Amazon Only)
- +3 to Dodge (Amazon Only)
- +3 to Slow Missiles (Amazon Only)
- +20% Increased Attack Speed
- +10 to Dexterity
- Knockback
Body armor
- +20% Enhanced Damage
- Requirements -15%
- +25 to Strength
- +10 to Energy
- +20 to Vitality
- +15 to Dexterity
- +50 to Life
- All Resistances +30
Polearms
- 30% Chance to Cast Level 21 Enchant on Kill
- +40% Faster Hit Recovery
- +370% Enhanced Damage
- -25% Target Defense
- Adds 3-14 Cold Damage
- -25% to Enemy Fire Resistance
- +40% Chance of Crushing Blow
- +200-300 Defense
- +10 to Strength
- +10 to Dexterity
- All Resistances +20-30
- Requirements -20%
Swords
- 18% Chance to Cast Level 18 Taunt on Striking
- +3 to Combat Skills (Barbarian Only)
- +20-30% Increased Attack Speed
- +300-350% Enhanced Damage
- +9 to Maximum Damage
- +50 to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- 8-10% Life Stolen Per Hit
- Prevent Monster Heal
- +10 to Strength
- +10 to Vitality
- Damage Reduced by 8
- +1 to Light Radius
- Requirements -20%
Swords, Hammers, Scepters
- 20% Chance to Cast Level 15 Decrepify on Striking
- Level 16-18 Sanctuary Aura When Equipped
- -50% Target Defense
- Adds 150-210 Fire Damage
- Adds 130-180 Cold Damage
- 7% Life Stolen Per Hit
- Slain Monsters Rest in Peace
- +200-250 Defense vs. Missile
- +10 to Dexterity
- 75% Extra Gold from Monsters
Weapons
- +25% Increased Attack Speed
- +160-210% Enhanced Damage
- +50-80% Bonus to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- Adds 1-50 Lightning Damage
- +1 to Berserk
- +1 to Zeal
- Hit Blinds Target +10
- Hit Causes Monster to Flee 25%
- 75% Extra Gold from Monsters
- Level 3 Heart of Wolverine (12/12 Charges)
Body armor
- 5% Chance to Cast Level 15 Fade when Struck
- 25% Chance to Cast Level 15 Venom on Striking
- +2 to Assassin Skill Levels
- +45% Increased Attack Speed
- +20% Faster Hit Recovery
- Cold Resist +30%
- 50% Extra Gold from Monsters
Swords, Maces
- 15% Chance to Cast Level 13 Frozen Orb on Striking
- 18% Chance to Cast Level 20 Ice Blast on Striking
- +50 to Attack Rating
- +220-350% Damage to Demons
- +355-375% Damage to Undead
- +50 to Attack Rating against Undead
- Adds 100-220 Cold Damage
- -24% to Enemy Cold Resistance
- +10 to Dexterity
- Cannot Be Frozen
- 75% Extra Gold from Monsters
- +1 to Light Radius
Body armor
- 300% Extra Gold from Monsters
- 100% Better Chance of Getting Magic Items
- +2 to Mana After Each Kill
- +10 to Dexterity
Body armor
- 5% Chance to Cast Level 15 Blaze when Struck
- 5% Chance to Cast Level 15 Fire Ball on Striking
- +2 to Sorceress Skill Levels
- +1 to Warmth
- +30% Enhanced Defense
- Fire Resist +30%
- Damage Reduced by 7
Helms
- 33% Chance of Piercing Attack
- +15-25% Bonus to Attack Rating
- 4-8% Mana Stolen Per Hit
- +30% Enhanced Defense
- +10 to Energy
- 15% Slower Stamina Drain
- Cannot Be Frozen
- +5 to Mana After Each Kill
- 15% Damage Taken Goes to Mana
Body armor
- 15% Chance to Cast Level 10 Bone Armor when Struck
- 15% Chance to Cast Level 10 Bone Spear on Striking
- +2 to Necromancer Skill Levels
- +100-150 to Mana
- All Resistances +30
- Damage Reduced by 7
Axes, Polearms, Swords
- 10% Chance to Cast Level 17 Chain Lightning on Striking
- 7% Chance to Cast Level 13 Static Field on Striking
- +20% Increased Attack Speed
- +180-220% Enhanced Damage
- Ignore Target's Defense
- -35% to Enemy Lightning Resistance
- +25% Chance of Open Wounds
- +9-11 Magic Absorb
- +2 to Mana After Each Kill
- Level 18 Summon Spirit Wolf (30/30 Charges)
Body armor
- +40% Faster Hit Recovery
- +10-20% Enhanced Damage
- Adds 37-133 Cold Damage
- +15% Chance of Crushing Blow
- +33% Chance of Open Wounds
- +150-200% Enhanced Defense
- -20% Slower Stamina Drain
- Cold Resist +45%
- Lightning Resist +15%
- Fire Resist +15%
- Poison Resist +15%
Body armor
- 15% Chance to Cast Level 3 Dim Vision when Struck
- +10% Faster Hit Recovery
- +200-260% Enhanced Defense
- +10 to Strength
- All Resistances +45
- Half Freeze Duration
- 5% Damage Taken Goes to Mana
- -3 to Light Radius
Body armor
- +60% Faster Hit Recovery
- +250-290% Enhanced Defense
- +300 Defense vs. Missile
- +16 to Strength
- +16 to Vitality
- +10 to Energy
- All Resistances +15
- Level 16 Molten Boulder (80/80 Charges)
- Level 16 Clay Golem (16/16 Charges)
Body armor
- +25% Faster Hit Recovery
- +140-170% Enhanced Defense
- All Resistances +25-35
- Damage Reduced by 3
- Magic Damage Reduced by 17
- +2 to Mana After Each Kill
- +1 to Light Radius
- Repairs 1 Durability in 4 Seconds
Body armor
- 5% Chance to Cast Level 15 Cyclone Armor when Struck
- 5% Chance to Cast Level 15 Twister on Striking
- +2 to Druid Skill Levels
- +100-150 to Mana
- Lightning Resist +30%
- Magic Damage Reduced by 7
- 15% Damage Taken Goes to Mana
Shields
- +20% Faster Hit Recovery
- +20% Faster Block Rate
- 20% Increased Chance of Blocking
- +130-160% Enhanced Defense
- +250 Defense vs. Missile
- +20 to Dexterity
- All Resistances +50-70
- Magic Damage Reduced by 7
- Level 12 Slow Missiles (60/60 Charges)
Weapons
- Hit Causes Monster to Flee 25%
- Prevent Monster Heal
- Ignore Target's Defense
- 7% Mana Stolen Per Hit
- Level 15 Poison Explosion (27/27 Charges)
- Level 13 Poison Nova (11/11 Charges)
- Adds 273-273 Poison Damage
Helms
- 5% Chance to Cast Level 10 Sigil: Lethargy when Struck
- +1 to All Skill Levels
- +20% Faster Cast Rate
- +30-50% Enhanced Defense
- +10 to Vitality
- Fire Resist +30%
- +1-5 Life After Each Kill
- 26-40% Better Chance of Getting Magic Items
Helms
- 1% Chance to Cast Level 50 Delirium when Struck
- 6% Chance to Cast Level 14 Mind Blast when Struck
- 14% Chance to Cast Level 13 Terror when Struck
- 11% Chance to Cast Level 18 Confuse on Striking
- +2 to All Skill Levels
- +261 Defense
- +10 to Vitality
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
- Level 17 Attract (60/60 Charges)
Swords, Axes
- +30% Increased Attack Speed
- +230-270% Enhanced Damage
- -25% Target Defense
- +20% Bonus to Attack Rating
- +33% Chance of Crushing Blow
- +50% Chance of Open Wounds
- +1 to Vengeance
- Prevent Monster Heal
- +10 to Strength
- 40% Extra Gold from Monsters
Claws
- 50% Chance for Finishing Moves to Not Consume Charges
- +2 to Martial Arts (Assassin Only)
- +20% Increased Attack Speed
- +200-250% Enhanced Damage
- +20% Bonus to Attack Rating
- 7% Life Stolen Per Hit
- +8-15% to Cold Skill Damage
- +8-15% to Lightning Skill Damage
- +8-15% to Fire Skill Damage
- Prevent Monster Heal
Body armor
- 100% Chance to Cast Level 5 Holy Bolt on Striking
- +2 to Paladin Skill Levels
- 15% Slower Stamina Drain
- +5% to Maximum Poison Resist
- Fire Resist +30%
Polearms, Scepters
- 20% Chance to Cast Level 16 Tornado on Striking
- 16% Chance to Cast Level 21 Frozen Orb on Attack
- +20% Bonus to Attack Rating
- Adds 160-250 Magic Damage
- Adds 60-180 Fire Damage
- +5-10 to All Attributes
- +10 to Dexterity
- 38% Damage Taken Goes to Mana
- 75% Extra Gold from Monsters
- Level 15 Iron Maiden (40/40 Charges)
- Requirements -20%
Shields, Grimoires
- 5% Chance to Cast Level 10 Ring of Fire when Struck
- +10% Faster Run/Walk
- +30% Faster Block Rate
- +75-100% Enhanced Defense
- +20-40 to Life
- Replenish Life +7
- +20-40 to Mana
- +5% to Maximum Poison Resist
- All Resistances +25-35
Swords, Axes
- 100% Chance to Cast Level 44 Chain Lightning on Death
- 25% Chance to Cast Level 18 Glacial Spike on Attack
- Indestructible
- +300-385% Enhanced Damage
- +20% Bonus to Attack Rating
- +50 to Attack Rating
- Adds 1-50 Lightning Damage
- 7% Mana Stolen Per Hit
- +50% Chance of Crushing Blow
- +0.5% Deadly Strike per character level
- +1 to Light Radius
- Level 22 Blood Golem (15/15 Charges)
- Requirements -20%
Helms
- Level 4-8 Resist Fire Aura When Equipped
- +3 to Fire Skills
- -15--10% to Enemy Fire Resistance
- +30% Enhanced Defense
- +30 Defense vs. Missile
- +50-75 to Mana
- Half Freeze Duration
- +5% to Maximum Fire Resist
- Poison Length Reduced by 50%
Maces, Staves
- +3 to All Skill Levels
- +40% Faster Cast Rate
- +75% Damage to Demons
- +100 to Attack Rating against Demons
- Adds 3-14 Cold Damage
- 7% Mana Stolen Per Hit
- +10 to Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30-40
- Level 4 Oak Sage (25/25 Charges)
- Level 14 Raven (60/60 Charges)
Weapons
- +200% Enhanced Damage
- +75% Damage to Undead
- Requirements -20%
- +20% Increased Attack Speed
- +50 to Attack Rating against Undead
- +2 to All Skill Levels
- All Resistances +75
- +20% Faster Hit Recovery
- 11% Mana Stolen Per Hit
- Hit Causes Monster to Flee 25%
- Hit Blinds Target +33
- +2 to Mana After Each Kill
- 30% Better Chance of Getting Magic Items
Weapons
- +1 to All Skill Levels
- +40% Increased Attack Speed
- +250-290% Enhanced Damage
- Adds 5-30 Fire Damage
- 7% Life Stolen Per Hit
- +2-6 to Battle Command
- +1-6 to Battle Orders
- +1-4 to Battle Cry
- Prevent Monster Heal
- Replenish Life +12
- 30% Better Chance of Getting Magic Items
Claws
- 9% Chance to Cast Level 11 Frozen Orb on Striking
- 11% Chance to Cast Level 9 Charged Bolt on Striking
- +35% Increased Attack Speed
- +290-340% Enhanced Damage
- Adds 216-471 Magic Damage
- +25% Chance of Open Wounds
- +1 to Whirlwind
- +10 to Strength
- +15 Life After Each Demon Kill
Paladin shields
- 15% Chance to Cast Level 5 Life Tap on Striking
- Level 13-16 Defiance Aura When Equipped
- +2 to Offensive Auras (Paladin Only)
- +30% Faster Block Rate
- Freezes Target
- +220-260% Enhanced Defense
- Replenish Life +7
- +5% to Maximum Cold Resist
- +5% to Maximum Fire Resist
- 25% Better Chance of Getting Magic Items
- Repairs 1 Durability in 4 Seconds
Daggers
- 13% Chance to Cast Level 1 Sigil: Death when Struck
- +40% Increased Attack Speed
- +250-320% Enhanced Damage
- +150-250% Damage to Demons
- +200-260% Bonus to Attack Rating
- 7% Life Stolen Per Hit
- Slain Monsters Rest in Peace
- +3-5 Life After Each Kill
Weapons
- 20% Chance to Cast Level 15 Chilling Armor when Struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +9 to Minimum Damage
- +50 to Attack Rating
- +20% Deadly Strike
- Hit Causes Monster to Flee 25%
- +200% Enhanced Defense
- +1.5 to Life per character level
- All Resistances +25-30
- 12% Damage Taken Goes to Mana
- +1 to Light Radius
Body armor
- 20% Chance to Cast Level 15 Chilling Armor when Struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +200% Enhanced Defense
- +15 Defense
- +1.5 to Life per character level
- Replenish Life +7
- +5% to Maximum Lightning Resist
- All Resistances +25-30
- Damage Reduced by 7
- 12% Damage Taken Goes to Mana
- +1 to Light Radius
Swords, Axes
- 35% Chance to Cast Level 15 Venom on Striking
- +30-40% Increased Attack Speed
- Damage +340-400
- Ignore Target's Defense
- -25% Target Defense
- +1.875% Damage to Demons per character level
- Adds 5-30 Fire Damage
- -25--20% to Enemy Poison Resistance
- +20% Deadly Strike
- Prevent Monster Heal
- +2 to Mana After Each Kill
- +10-15 Life After Each Kill
Swords, Axes, Maces
- 30% Chance to Cast Level 20 Bone Spirit on Striking
- Indestructible
- +50% Increased Attack Speed
- +210-340% Enhanced Damage
- +75% Damage to Demons
- +100 to Attack Rating against Demons
- Prevent Monster Heal
- +10 to Energy
- +10-15 Magic Absorb
- Level 16 Heart of Wolverine (20/20 Charges)
- Level 17 Iron Golem (14/14 Charges)
Body armor
- Level 15-21 Thorns Aura When Equipped
- +50% Faster Hit Recovery
- +25-50% to Poison Skill Damage
- +300 Defense
- Increase Maximum Mana 5%
- Regenerate Mana 15%
- +5% to Maximum Cold Resist
- Fire Resist +30%
- Poison Resist +100%
- +13 Life After Each Kill
- Level 13 Spirit of Barbs (33/33 Charges)
Body armor
- 20% Chance to Cast Level 18 Venom when Struck
- 12% Chance to Cast Level 15 Hydra on Striking
- Level 14 Holy Fire Aura When Equipped
- +360 Defense
- +230 Defense vs. Missile
- +3-5 to All Attributes
- +0.375 to Strength per character level
- Increase Maximum Mana 5%
- +5% to Maximum Lightning Resist
- Damage Reduced by 7
Shields
- 20% Chance to Cast Level 18 Venom when Struck
- 12% Chance to Cast Level 15 Hydra on Striking
- Level 14 Holy Fire Aura When Equipped
- +360 Defense
- +230 Defense vs. Missile
- +3-5 to All Attributes
- +0.375 to Strength per character level
- +50 to Mana
- +5% to Maximum Lightning Resist
- Damage Reduced by 7
Melee weapons
- 10% Chance to Cast Level 9 Tornado on Striking
- +20% Faster Run/Walk
- +40% Increased Attack Speed
- +15% Faster Hit Recovery
- +120-160% Enhanced Damage
- -50% Target Defense
- +50 to Attack Rating
- Hit Blinds Target +0
- +1 to Light Radius
- Level 13 Twister (127/127 Charges)
Axes, Hammers, Scepters
- Level 9 Fanaticism Aura When Equipped
- +40% Increased Attack Speed
- +240-270% Enhanced Damage
- +20% Chance of Crushing Blow
- +25% Chance of Open Wounds
- +3 to Werebear
- +3 to Lycanthropy
- Prevent Monster Heal
- +25-40 to Strength
- +10 to Energy
- +2 to Mana After Each Kill
- Level 13 Summon Grizzly (5/5 Charges)
Body armor
- +2 to All Skill Levels
- +200% Damage to Demons
- +100% Damage to Undead
- 8% Life Stolen Per Hit
- +70% Enhanced Defense
- +20 to Strength
- Replenish Life +7
- All Resistances +65
- Damage Reduced by 8%
- 25% Better Chance of Getting Magic Items
Melee weapons
- Indestructible
- +260-310% Enhanced Damage
- +9 to Minimum Damage
- 7% Life Stolen Per Hit
- +20% Chance of Crushing Blow
- Hit Blinds Target +0
- Slows Target by 33%
- Regenerate Mana 16%
- Replenish Life +16
- Cannot Be Frozen
- 30% Better Chance of Getting Magic Items
- Level 8 Revive (88/88 Charges)
Polearms, Spears
- 50% Chance to Cast Level 20 Chain Lightning on Kill
- Level 12 Conviction Aura When Equipped
- +35% Faster Run/Walk
- +255-325% Enhanced Damage
- -55--45% to Enemy Lightning Resistance
- +40% Chance of Crushing Blow
- Prevent Monster Heal
- +0.5 to Vitality per character level
- 30% Better Chance of Getting Magic Items
- Level 21 Cyclone Armor (30/30 Charges)
Missile weapons
- 30% Chance to Cast Level 1 Decrepify on Striking
- 5% Chance to Cast Level 10 Life Tap on Striking
- +375% Damage to Demons
- +100 to Attack Rating against Demons
- +250-300% Damage to Undead
- Adds 85-120 Magic Damage
- Adds 41-240 Lightning Damage
- +20% Chance of Crushing Blow
- Prevent Monster Heal
- +10 to Energy
- Cannot Be Frozen
Missile weapons
- 35% Chance to Cast Level 14 Amplify Damage when Struck
- 100% Chance to Cast Level 18 Bone Spear on Striking
- +260-340% Enhanced Damage
- Ignore Target's Defense
- +20% Bonus to Attack Rating
- +280-330% Damage to Demons
- +20% Deadly Strike
- Prevent Monster Heal
- Knockback
- Fires Explosive Arrows or Bolts
- Requirements -20%
Polearms, Swords
- 23% Chance to Cast Level 12 Volcano on Striking
- 5% Chance to Cast Level 23 Molten Boulder on Striking
- 100% Chance to Cast Level 45 Meteor on Death
- 15% Chance to Cast Level 22 Nova on Attack
- +350% Enhanced Damage
- Ignore Target's Defense
- Adds 100-180 Magic Damage
- 7% Mana Stolen Per Hit
- +20% Chance of Crushing Blow
- +20% Deadly Strike
- Prevent Monster Heal
- +10 to Dexterity
Helms
- 10% Chance to Cast Level 15 Confuse when Struck
- Level 15 Holy Shock Aura When Equipped
- +20-30% Faster Hit Recovery
- +30% Enhanced Defense
- +150-220 Defense
- +10 to Vitality
- Increase Maximum Life 5%
- +0.625 to Mana per character level
- All Resistances +5-20
- 12-25% Better Chance of Getting Magic Items
Shields
- 10% Chance to Cast Level 15 Confuse when Struck
- Level 15 Holy Shock Aura When Equipped
- +20-30% Faster Hit Recovery
- +30% Enhanced Defense
- +150-220 Defense
- +10 to Vitality
- Increase Maximum Life 5%
- +0.625 to Mana per character level
- All Resistances +5-20
- 12-25% Better Chance of Getting Magic Items
- +50 to Life
Body armor
- +2 to All Skill Levels
- +45% Faster Run/Walk
- +1 to Teleport
- +750-775 Defense
- +0.75 to Strength per character level
- Increase Maximum Life 5%
- Damage Reduced by 8%
- +14 Life After Each Kill
- 15% Damage Taken Goes to Mana
- 1% Better Chance of Getting Magic Items per character level
Missile weapons
- Level 12-15 Fanaticism Aura When Equipped
- +1-2 to All Skill Levels
- +330% Enhanced Damage
- Ignore Target's Defense
- +300% Bonus to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- Adds 120-120 Fire Damage
- All Resistances +15
- 10% Reanimate As: Returned
- 75% Extra Gold from Monsters
Axes, Hammers
- +30% Increased Attack Speed
- +320-370% Enhanced Damage
- Ignore Target's Defense
- Adds 180-200 Magic Damage
- Adds 50-200 Fire Damage
- Adds 51-250 Lightning Damage
- Adds 50-200 Cold Damage
- 12% Life Stolen Per Hit
- Prevent Monster Heal
- +10 to Strength
Melee weapons
- +209% Enhanced Damage
- +40% Increased Attack Speed
- Prevent Monster Heal
- +66% Chance of Open Wounds
- +33% Deadly Strike
- -25% Target Defense
- +20% Bonus to Attack Rating
- 6% Life Stolen Per Hit
- Ignore Target's Defense
- +5 to Frenzy (Barbarian Only)
Missile weapons
- 100% Chance to Cast Level 40 Blizzard on Level Up
- 25% Chance to Cast Level 22 Frost Nova on Striking
- Level 18 Holy Freeze Aura When Equipped
- +20% Increased Attack Speed
- +140-210% Enhanced Damage
- Ignore Target's Defense
- +25-30% to Cold Skill Damage
- -20% to Enemy Cold Resistance
- 7% Life Stolen Per Hit
- +20% Deadly Strike
- 3.125% Extra Gold from Monsters per character level
Swords, Hammers, Axes
- 6% Chance to Cast Level 11 Fade when Struck
- 10% Chance to Cast Level 18 Life Tap on Striking
- 20% Chance to Cast Level 20 Charged Bolt on Attack
- Level 17 Might Aura When Equipped
- +330-375% Enhanced Damage
- Ignore Target's Defense
- +60-70% Chance of Crushing Blow
- Prevent Monster Heal
- Hit Blinds Target +0
- 0.5% Better Chance of Getting Magic Items per character level
Weapons
- 100% Chance to Cast Level 40 Blaze on Level Up
- 40% Chance to Cast Level 22 Firestorm on Striking
- Level 10-15 Redemption Aura When Equipped
- +350-400% Enhanced Damage
- Ignore Target's Defense
- +20% Deadly Strike
- -28% to Enemy Fire Resistance
- +350-400 Defense vs. Missile
- 14% Mana Stolen Per Hit
- +15-21 Fire Absorb
Shields
- 100% Chance to Cast Level 40 Blaze on Level Up
- 40% Chance to Cast Level 22 Firestorm on Striking
- Level 10-15 Redemption Aura When Equipped
- +350-400 Defense vs. Missile
- +350-400% Enhanced Damage
- -28% to Enemy Fire Resistance
- +50 to Life
- +5% to Maximum Lightning Resist
- +10% to Maximum Fire Resist
- +15-21 Fire Absorb
Axes, Hammers, Polearms
- 5% Chance to Cast Level 18 Volcano on Striking
- Level 12 Holy Freeze Aura When Equipped
- +2 to All Skill Levels
- +45% Increased Attack Speed
- +330-370% Enhanced Damage
- -60--40% to Enemy Cold Resistance
- +20% Deadly Strike
- +25% Chance of Open Wounds
- Prevent Monster Heal
- Freezes Target +3
- Requirements -20%
Weapons
- 100% Chance to Cast Level 36 Blaze on Level Up
- 100% Chance to Cast Level 48 Meteor on Death
- Level 16 Holy Fire Aura When Equipped
- +33% Increased Attack Speed
- +280-330% Enhanced Damage
- Ignore Target's Defense
- 7% Life Stolen Per Hit
- -20% to Enemy Fire Resistance
- +20% Deadly Strike
- Hit Blinds Target +0
- Freezes Target +3
Helms
- Werewolf Strikes Grant Mark of the Wolf for 180 Seconds
- Werebear Strikes Grant Mark of the Bear for 180 Seconds
- +5 to Shape Shifting Skills (Druid Only)
- +25% Chance of Crushing Blow
- +50-80% Enhanced Defense
- +10 to Strength
- +10 to Vitality
- All Resistances +10
- Cannot Be Frozen
Missile weapons
- Level 8-12 Concentration Aura When Equipped
- +3 to All Skill Levels
- +20% Increased Attack Speed
- 100% Chance of Piercing Attack
- +325-375% Enhanced Damage
- +9 to Maximum Damage
- +20% Bonus to Attack Rating
- Adds 3-14 Cold Damage
- Freezes Target +3
- +24 to Vitality
- All Resistances +40
Swords, Claws, Daggers
- 20% Chance to Cast Level 12 Lower Resist when Struck
- 25% Chance to Cast Level 15 Poison Nova on Striking
- Level 13-17 Cleansing Aura When Equipped
- +1-2 to All Skill Levels
- +20% Increased Attack Speed
- +220-320% Enhanced Damage
- -23% to Enemy Poison Resistance
- +0.375% Deadly Strike per character level
- +25% Chance of Open Wounds
- Freezes Target +3
Polearms
- 25% Chance to Cast Level 17 Fire Wall when Struck
- Level 16-20 Concentration Aura When Equipped
- +260-300% Bonus to Attack Rating
- +1% Damage to Demons per character level
- Adds 50-280 Lightning Damage
- +20% Deadly Strike
- Hit Blinds Target +0
- Freezes Target +3
- +10 to Vitality
- Replenish Life +8
- 1.875% Extra Gold from Monsters per character level
Weapons
- 50% Chance to Cast Level 20 Poison Nova on Kill
- Indestructible
- +60% Increased Attack Speed
- +350-400% Enhanced Damage
- -25% Target Defense
- +50 to Attack Rating
- +200% Damage to Undead
- +50 to Attack Rating against Undead
- 7% Mana Stolen Per Hit
- 12-15% Life Stolen Per Hit
- Prevent Monster Heal
- +30 to All Attributes
- +1 to Light Radius
- Requirements -20%
Staves
- Indestructible
- 24% Chance to Cast Level 10 Weaken when Struck
- +4 to All Skill Levels
- +65% Faster Cast Rate
- +60% Faster Hit Recovery
- Knockback
- +10 to Vitality
- +10 to Energy
- Increase Maximum Life 15-25%
- Regenerate Mana 15-30%
- All Resistances +60-70
- 75% Extra Gold from Monsters
- 30% Better Chance of Getting Magic Items
Daggers
- Indestructible
- +2 to All Skill Levels
- +40% Faster Cast Rate
- Adds 3-14 Cold Damage
- +10-15% to Magic Skill Damage
- +1-3 to Abyss
- +8-12 to All Attributes
- 30% Better Chance of Getting Magic Items
- Level 4 Decrepify (35/35 Charges)
































